Rockstar Games has confirmed that Grand Theft Auto VI is targeting 30 FPS on current-generation consoles. Its November 10 announcement also confirms PSSR image enhancement and ray-traced shadows on PS5 Pro, Xbox Cloud Gaming support for Xbox One and Xbox Series X|S, and Remote Play on PlayStation and Xbox. GTA VI launches on November 19.
The native console versions are available for PS5 and Xbox Series X|S. Xbox One owners will access the game through cloud streaming.
Console Features Compared
| Platform | Native Version | Xbox Cloud Gaming | Confirmed Features |
|---|---|---|---|
| PS5 | Yes | No | Native gameplay targeting 30 FPS, DualSense haptic feedback, Tempest 3D Audio, improved load times |
| PS5 Pro | Yes | No | Native gameplay targeting 30 FPS, all standard PS5 features, PSSR image enhancement, PS5 Pro-exclusive ray-traced shadows |
| Xbox Series X | Yes | Yes | Native gameplay targeting 30 FPS; cloud streaming uses Series S graphics settings |
| Xbox Series S | Yes | Yes | Native gameplay targeting 30 FPS; cloud streaming uses Series S graphics settings |
| Xbox One | No | Yes | Cloud streaming only, using Series S graphics settings |
Cloud streaming performance depends on connection speed and other technical factors. Rockstar has not published a separate frame-rate target for cloud gameplay.
30 FPS Is the Target
Rockstar says GTA VI was developed for current-generation consoles with a target of 30 frames per second. This target covers native gameplay on PS5, PS5 Pro, Xbox Series X, and Xbox Series S.
The studio links this performance target to maintaining Leonida’s world density and visual fidelity while pushing current-generation hardware to its limits.
However, a 30 FPS target does not guarantee that every scene will maintain a perfectly stable frame rate. Rockstar has not published separate performance figures for each console or confirmed a 40 FPS or 60 FPS mode. Cloud streaming also has no separately announced frame-rate target.
PS5 Pro Visual Upgrades
Both PS5 and PS5 Pro include high-fidelity DualSense haptic feedback, improved spatial audio rendering through Tempest 3D Audio, and improved load times.
PS5 Pro adds PSSR image enhancement and ray-traced shadows, which Rockstar confirms are exclusive to that console. PSSR is intended to improve image clarity, while ray-traced shadows add another layer of visual detail.
Rockstar has not shared resolution figures, detailed graphics settings, or a direct image comparison between PS5 and PS5 Pro. Players will have to wait for actual gameplay comparisons to see how large the visual difference is.
Xbox One Cloud Access
Xbox One owners can play GTA VI through Xbox Cloud Gaming on launch day. Cloud streaming begins at 1 a.m. ET on November 19, using Xbox Series S graphics settings.
Xbox Series X and Series S owners can install and play their native versions. Both consoles also support Xbox Cloud Gaming, giving players an alternative way to access the game.
Starting November 11, players in supported markets can pay for cloud playtime and stream eligible games without a Game Pass subscription. The game must still be owned separately, meaning players need to budget GTA 6 money for the game in addition to any cloud playtime.
Cloud gaming availability, supported devices, account eligibility, and streaming options vary by market, so players should check local access details before spending money on cloud playtime. Network speed and other technical factors can also affect the experience, particularly for Xbox One players relying entirely on streaming.
Remote Play vs. Cloud Gaming
Rockstar also confirms full Remote Play support on PlayStation and Xbox. Remote Play streams a game from a console the player owns to another compatible device, so the console still runs the game.
Xbox Cloud Gaming works differently: the game runs on Microsoft’s cloud hardware. Remote Play does not add a native Xbox One version of GTA VI. Xbox One access is still provided through cloud streaming.
Rockstar has yet to publish console-specific resolutions or detailed graphics settings. Those comparisons will have to wait for testing on the November 19 release build.