Dishonored 2 director Harvey Smith wants to honour sacred imsim texts while finding news ways to surprise fans: “That’s the two wolves inside me”



Harvey Smith remembers the 10 months he spent as quality assurance lead on System Shock as a “brush with greatness”.

“I had loved Ultima Underworld, and then I got to work with the very people that were rolling off of Underworld onto this new cyberpunk game,” he says. “Looking Glass fought like cats and dogs, but man, they were passionate about what they were doing. And this was a mission for them.”


(Image credit: Nightdive)

Afterwards, when Smith joined System Shock producer Warren Spector at Ion Storm Austin, “we just applied that same hunger to Deus Ex,” he says. “And then when I got together with Raphaël Colantonio, we were like, ‘Why just live a normal life? Why fucking punch in and sit at a desk and run some numbers? We’re just dying to do this, right?’ And so we made Dishonored.”

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