AMD Posts Record Quarterly Revenue, Gaming Drops 40%

AMD 분기 최대 매출…게이밍은 40% 감소
©AMD

AMD recorded its highest quarterly revenue in Q3 2026, but gaming business revenue fell 40% from a year ago. The earnings presented a contrasting picture between growth in the Data Center business and falling gaming-related sales.

📒 – Total revenue: $13.377 billion, up 45% YoY
– Gaming revenue: $773 million, down 40% YoY
– Data Center revenue: $8.546 billion, up 97%

According to financial results released by AMD on the 3rd, total Q3 revenue reached $13.377 billion (approximately 17.9 trillion won based on the KRW-USD trading base rate on November 3), a 45% increase from $9.246 billion in the same period last year.

Gaming revenue was $773 million (approx. 1.04 trillion won), down $525 million from $1.298 billion in the same period last year. This showed little change compared to $779 million in the previous quarter. AMD cited declines in semi-custom and graphics revenue as the cause.

Semi-custom includes customer-tailored chips used in consoles such as the PlayStation 5 and Xbox Series S/X, while graphics includes Radeon GPU products. AMD did not break out individual revenue for the two product lines in this earnings report.

AMD categorizes Ryzen PC processors and related products under its ‘Client’ business and reports them alongside Gaming as a single operating segment. Q3 Client revenue increased 7% to $2.949 billion, but combined revenue for the Client and Gaming segment decreased 8% to $3.722 billion.

Data Center revenue, which drove overall performance, surged 97% to $8.546 billion. AMD cited demand for EPYC server processors and the launch of the Instinct MI450 series GPUs as drivers of this growth. The $4.205 billion increase in Data Center revenue exceeded the company’s total revenue increase of $4.131 billion.

AMD의 2025년과 2026년 3분기 매출 비교. 전체 92.46억 달러에서 133.77억 달러, 데이터센터 43.41억 달러에서 85.46억 달러, 게이밍 12.98억 달러에서 7.73억 달러로 변화했다.
Comparison of AMD’s total, Data Center, and Gaming revenue for Q3 2025 and Q3 2026 ©Inven
Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication.
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